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Old May 14, 2005, 12:59 PM // 12:59   #1
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Default Idea for pvp team.... LOL funny.

I have no idea if this would actually work, its entirely theory. But thats why Im posting it anyways.

A team of 8 rangers. Now the idea first occured to me when my friend jokingly said it would suck to face a team when every single enemy had a pet. Got me thinking... 16 v 8 is no fun.... Each person brings charm animal with any pet they want, really. Then 1 person brings revive animal (so the other dont all have to bring charm animal)

Each person may bring 1 or 2 assorted "call of X" spells, so that once they are cast every single pet will have call of brutality, disruption, haste, feeding, elemental protection, vitality, and ferocity. A call by a single ranger affects "all animal companions" Bring more if you like. Each person brings one or 2 pet attacks. Brutal Strike, Bestial Pounce, Ferocious Strike, Disrupting Lunge, Melandrus Assault, Maiming Strike, and Feral Lunge are all good choices.

At least 2 of paylers will actually be monk/rangers, who can either be classic melandru's monk (melandrus resilience + draw conditions) or they can be standard healers. This does not stop them from having outstanding beastmastery or bringing their pet, along with 1 call and one pet attack.

During Battle, one ranger drops favorable winds and then they all focus fire on 1 or 2 monks/casters. The pets will also go for those targets, and with Call of Disruption, Beastial Pounce, and Disupting Lunge, plus savage/conc shots from the rangers, the enemy should die very quickly and with out time to do anything. (too much stun)

Every Ranger should try to bring whirling defense, if there is still room in their bar (I think they may be getting full) And every non-monk-primary ranger should bring tigers fury.
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Old May 14, 2005, 01:07 PM // 13:07   #2
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I agree, after reading the ranger skills through thouroughly I figured a team of 8 rangers could be very good at PvP.


The problem is they would have to be outstanding players and very organized. Imagine the traps they could set, the pets they could use, and the spirits they could invoke.

Think if all 8 rangers each also summoned a spirit as well, planted traps, and were able to effectively target. Thats 8 rangers, 8 pets, 8 traps, and 8 spirits on the field at once! 32 reasons rangers would be cool.

I'd like to see a one shot offense where all 16 attack a guy and kill it with one shot lol.
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Old May 14, 2005, 01:35 PM // 13:35   #3
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1) Sniper 1
Charm Animal
Call of Haste
Melandrus Assault
Tigers Fury
Savage Shot
Marksmens Wager
Whirling Defense
Call of Healing

2) Sniper 2
Charm Animal
Call of Ferocity
Maiming Strike
Tigers Fury
Savage SHot
Marksmens Wager
Whirling Defense
Call of Protection

3) Sniper 3
Charm Animal
Call of Brutality
Disrupting Lunge
Tigers Fury
Savage Shot
Marksmens Wager
Whirling Defense
Pin Down

4) Sniper 4
Charm Animal
Call of Disruption
Brutal Strike
Tigers Fury
Savage Shot
Marksmens Wager
Whirling Defense
Throw Dirt

5) Sniper 5
Charm Animal
Call of Feeding
Bestial Pounce
Tigers Fury
Savage Shot
Marksmens Wager
Whirling Defense
Brutal Strike

6) Role-player
Charm Animal
Call of Elemental Protection
Feral Lunge
Tigers Fury
Revive Animal
Favorable Winds
Savage Shot
Marksmens Wager

7) Melandrus Monk (Mo/R)
Charm Animal
Call of Vitality
Brutal Strike
Melandrus Resilience
Draw Conditions
Reversal Of Fortune
Aegis
Ressurect

8) Healer (Mo/R)
Charm Animal
Melandrus Assault
Healing Seed
Heal Party
Word Of Healing
Orison Of Healing
Devotion Signet
Ressurect



Choosing Attributes for the first 6 is straight foreword: 11/10/10 given to marks, expertise, and Bmastery, personal preference deiceds whichever gets the 11. The last 2 are tricky, but #7 needs divine, prot, beast, wilderness (9/9/9/9) and #8 needs healing, divine, and beast (11/10/10).

The fist 5 are all run markmens wager, savage shot, whirling defense, charm animal, and tigers fury. They all have different assorted calls and pet attacks. #6 is more of a role player, he drops favorable winds for the other guys and uses revive animals if necesary.

With all those calls and attacks, the pets hurt ALOT, and are dang near invincible. (not that anyone would try to kill them)

LOL this is such a silly idea. I will laugh if it works. Im gonna convince my guild to try it LOL.
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Old May 14, 2005, 03:14 PM // 15:14   #4
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Most of the rangers could take care of themselves, with unguent, and whilrling defense as well.

Youd want maybe 4-5 of the rangers to equip a couple disrupt skills as well. The other teams casters would be useless.

That or just have one of them bring up favorable winds, and then all 8 rangers shoot barrage at the monk, then focus on another caster. Boom monk is dead in first two seconds. And then just disrupt and distract the next casters, until barrage is ready again, and boom, all 8 rangers hit another caster with barrage.
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Old May 14, 2005, 03:20 PM // 15:20   #5
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......

Must be me, but aren't those beast boosts limited to YOUR pet only?
same goes for fav. winds.

i played with pet, but in the end i had to drop it. a pet isn't powerfull unless supported properly with skills.
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Old May 14, 2005, 03:37 PM // 15:37   #6
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calls affect "all animal companions" meaning all the ones listed in the "allied' category of the party display.

favorable winds definatley affects not only you, and your teammates, but the enemy team as well.
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Old May 14, 2005, 03:49 PM // 15:49   #7
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or just make them all have healing spring...healing spring stacks...imagine +50 health every two seconds...from 4 healing springs or more...lol...
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Old May 14, 2005, 03:52 PM // 15:52   #8
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Quote:
Originally Posted by Theneler
Most of the rangers could take care of themselves, with unguent, and whilrling defense as well.

Youd want maybe 4-5 of the rangers to equip a couple disrupt skills as well. The other teams casters would be useless.

That or just have one of them bring up favorable winds, and then all 8 rangers shoot barrage at the monk, then focus on another caster. Boom monk is dead in first two seconds. And then just disrupt and distract the next casters, until barrage is ready again, and boom, all 8 rangers hit another caster with barrage.
I wasnt gonna run troll unguent on any of them cus none of them have wilderness besides #7 and he doesnt need it. Definatley keeping whirling defense though.

All the rangers 1-5 have savage shot, and several of the pet attacks (bestial pounce, dirupting lunge, call of disruption) inturrupt as well.

Im mnot sure how barrage would help you nuke one target, but maybe punishing shot. Currently I am valuing the longtivity of marksmens wager though.
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Old May 15, 2005, 02:10 AM // 02:10   #9
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If anyone had a chance to face Negative Zero they had a majority of Rangers a mesmer and 2 monks while playing GVG. They used kindling arrow, with life stealing strings. Kindling arrow causes aoe damage when grouped up and they used it quite effective they went up from i belive 5-1 to the top of the ladder. They lost a 3 times so there were some people able to combat it but it was quite effectice I must have to say.
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Old May 15, 2005, 02:41 AM // 02:41   #10
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Where are you guys finding all of the Call skills. The only ones I can find listed anywhere are Call of Haste and Call of Protection. The only other shout I can find is Otyugh's Cry. There are a bunch of pet attacks, but not any more shout/buffs of the type you all are speaking of.
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Old May 15, 2005, 03:17 AM // 03:17   #11
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Quote:
Originally Posted by Vysirez
Where are you guys finding all of the Call skills. The only ones I can find listed anywhere are Call of Haste and Call of Protection. The only other shout I can find is Otyugh's Cry. There are a bunch of pet attacks, but not any more shout/buffs of the type you all are speaking of.
http://www.guild-hall.net/ranger.php

That link is to another site with a complete list(including all the call skills in question). The GWguru list is missing alot, I just noticed.
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